麻豆蜜桃精品无码视频-麻豆蜜臀-麻豆免费视频-麻豆免费网-麻豆免费网站-麻豆破解网站-麻豆人妻-麻豆视频传媒入口

Set as Homepage - Add to Favorites

【sex position ed videos】Enter to watch online.The State of PC Gaming in 2016

Source:Global Perspective Monitoring Editor:recreation Time:2025-07-03 16:28:08

2016 was yet another year that showed PC gaming is, in many ways, on the forefront of gaming. So many of gaming's most popular trends---the proliferation of Early Access on consoles (for better or worse), survival game elements in everything, multiplatform mods, esports, and virtual reality---all started on PC. Even as it inspired other platforms, PC gaming itself evolved this year, both making big strides and taking ugly spills.

This is part of Kotaku's 2016 "State of" series, a look at how the major consoles, VR platforms, and PC are doing this year.

Steam cools

Last year, the story of PC gaming was inextricably intertwined with the story of Valve's ubiquitous platform, Steam. This year, those ties loosened.

Nearly 40 percent of all games on Steam were released this year, approximately 746 of which are Warhammer-branded. The rush has turned Valve's once-reliable storefront into a madhouse. Where Steam's glut of sub-par games was a concern at the end of last year, it's now grown into a full-blown avalanche. Slapdash games push down good ones, to the point that some people have banded together to try and keep crappy games off Steam.

The modern Steam ecosystem is also riddled with holes that scammers and other shady types can slip through. The best example is this year's Digital Homicide fiasco, which saw a shovelware developer sue 100 Steam users for $18 million and subpoena Valve for their information, at which point Valve booted them and all their games from the service. It was all painfully avoidable, but Steam has evolved into an environment where users and developers are actively hostile toward one another. It's a toxic relationship that Valve allows to fester until somebody sues, and that can only mean bad things for the future.

The updates Valve did make to Steam this year were underwhelming. The big front page revamp included a handful of quality of life improvements, but ultimately it didn't address the problems chewing holes in Steam's core. Requiring developers to post accurate screenshots is a solid baby step, but stuff like this is overdue, verging on too-little, too-late. Meanwhile, cornerstone features for helping people find good games, like Steam Curators, continue to languish without strong direction or purpose.

Increasingly, the biggest and best (not necessarily the same thing) PC games are finding homes away from Steam. This year's multiplayer sensation, Overwatch, joins the likes of World of Warcraft and Hearthstone on Blizzard's Battle.net, while EA confines the Battlefield 1 and Titanfall 2 to Origin. Microsoft has decided to dip a giant toe back into PC gaming's lucrative waters, but you won't find games like Gears of War 4 or Forza Horizon 3 on Steam. Companies such as Bethesda and Ubisoft are still playing ball with Valve, but they're increasingly using their own clients for mods, achievements, and community.

Then, of course, you've got behemoths like League of Legends, Minecraft, and World of Tanks, some of the biggest games on Earth, which aren't on Steam either. Other games, especially F2P ones, are following their example, and why wouldn't they? Valve takes 30 percent of profits from each game sold on Steam. Publishers didn't fly into Valve's web because they wanted to. They did it because there was no other viable path. Now there are many.

On the indie side of things, it also makes less and less sense to rely on Steam. Where once getting onto Steam's front page meant you'd hit the jackpot, it's no longer a guarantee of sales. I've spoken to developers whose multi-year passion projects have failed to gain traction on Steam despite being extremely good games. As Steam becomes more and more overrun with games, it makes sense for small developers and publishers to focus on platforms where they stand to make waves and pull in more of the profits. This year saw indie developers and publishers turning to places like Itch.io, GOG (which has been very overtly trying to court Steam users), and their own personal stores.

Of course, Steam still played host to many of the year's best games, especially in the strategy department. It also helped turn lesser-known games like farming/rejection sim Stardew Valley into mega-hits. Steam still has a massive audience, and there's no denying that it can still propel games into the spotlight. But times are changing, and Steam is no longer the center of the PC gaming world.

PC ports improve... sorta

PC ports were also a mix of good and bad. While PC got the best versions of big-budget games like Overwatch, Watch Dogs 2, and Battlefield 1, other ports floundered. High-profile games like Dishonored 2, Mafia III, Hitman, and No Man's Sky launched with technical issues that ranged from irritating to crippling. It's encouraging to see some developers legitimately trying to include options in PC ports, but for every step forward, it feels like other developers take a couple steps back.

In general, though, things are trending in a good direction. Companies like Microsoft, with their Xbox Play Anywhere program, are finally acknowledging that PC and consoles can work together, rather than against each other. So far, that's meant more games for us, though in time it could also mean more proprietary PC games and platforms. Here's hoping for more of the former, less of the latter.

With PC ports comes piracy, and this year saw companies continue to try to crack down and pirates continuing to, well, pirate. Big publishers like EA, Ubisoft, Square Enix, and Bethesda affixed anti-piracy tech Denuvo to their ports at a much higher rate than in previous years. Once considered nearly uncrackable, Denuvo fell down a few notches this year, with games like Inside, Doom, Deus Ex: Mankind Divided, and Rise of the Tomb Raider opened up by dedicated hackers.

VR pushes hardware

On the hardware side of things, PC continued its march toward Biggest Bestness, but with an increased focus on entry level hardware and configurations for folks curious about virtual reality. Valve and Oculus jostled for VR superiority in hardware and software, with the latter company even going so far as to cut exclusive deals with some developers.

VR, however, still remains a tiny, expensive niche in PC gaming, one with a big "wow" factor but not a lot of meat on its bones. There are a handful of cool games and apps, but nothing that I'd consider a system-seller. Tech demos and proofs-of-concept outnumber complete experiences. If VR is, indeed, The Future, then The Future still needs a little more time in the oven.

Esports, esports, esports!

PC gaming and esports remain integral to one another's continued existence, even as esports continued to expand onto other platforms. Increasingly, PC games are being developed with an eye toward becoming a major esport, whether it's Overwatch with Blizzard's newly announced Overwatch League or something like Quake Champions, a modern evolution of a classic series.

The competitive side of big games increasingly informs both their design and their culture. People learn strats and metas from pros they follow, some of whom have become bona fide celebrities. Even if the Next Big Esport refrain is starting to grow a little tired, I doubt it's going away anytime soon.

The future

2016 saw PC gaming take strides into the mainstream, something that came with nearly as many drawbacks as upsides. There are more PC games than ever, but a lot of them aren't great. Big publishers care about the platform again, but some release sub-par ports and lock down their games. VR became the talk of the town, but it didn't quite deliver. Next year will likely bring more mainstream expansion. But no matter how much things change, at least there will always be more Warhammer games.

0.2417s , 12253.5 kb

Copyright © 2025 Powered by 【sex position ed videos】Enter to watch online.The State of PC Gaming in 2016,Global Perspective Monitoring  

Sitemap

Top 主站蜘蛛池模板: 三级全黄做爰18分钟 | 97超频精品视频在线观看 | 亚洲不卡av影片在线播放 | 精品人妻无码一区二区三区电影 | 国产精品热 | HEYZO0687无码人妻 | 国产成人午夜精品免费 | 欧美a级完整在线观看 | wwwxxx成人免费视频 | 国产又粗又长又刺激又猛的视频 | 国产精品毛片va一区二区三区 | 文中字幕一区二区 | 学生妹av | 国精品无码一区二 | 成人 涩涩小片视频 | 欧美大胆a | 中文字幕巨大的乳专区不卡顿 | 国产极品大乳在线观看 | 午夜无码片在线观看线 | 亚洲国产精品欧美综合 | 色欲av伊人久久大香线蕉影院 | 欧美一级二级三级成人 | 我要日B | 爽爽婬人综合网网站 | 国产一区二区不卡视频 | 丝袜美腿清纯唯美亚洲 | 99久久精品看麻豆 | 99久久精品无码专区免费 | 欧美伦理成 | 国产重口| 91精品国产中文字幕 | 俺去也五月最新地址 | 亚洲 欧美 变态 国产 另类 | 国产真实的和子乱视频观看 | 精品国产乱码久久久久久久 | 中文字幕mv在 | 国产婷婷久久 | 99热这里只有精品国产99 | 国产又大又硬又爽免费视频试 | 91香蕉国产线在线观看免费网友评价 | 日韩专区亚洲精品欧美专区 |